AI Insights · Timothy · April 2024
Top 5 Sengoku Games Performance in the US for Q1 2024
Explore the performance of the top 5 Sengoku games on a unified platform in the United States during the first quarter of 2024, with insights on weekly downloads, revenue, and active users.
The first quarter of 2024 saw varying performance trends among the top 5 Sengoku games in the United States. Here’s a detailed look at their weekly downloads, revenue, and active users.
Sengoku Fubu from Bekko.com experienced fluctuations in weekly revenue, peaking at approximately $2.2K in the final week of January. March saw a peak of $3.3K in the week of March 11. Weekly downloads showed significant activity in late January with 845 downloads, but declined towards the end of March, reaching 44 downloads. Active users peaked at 1.2K in the last week of January and saw a general decline, settling at 734 by the end of the quarter.
Ninja Village from Kairosoft Co.,Ltd maintained a steady revenue stream, averaging around $75 per week throughout the quarter. Weekly downloads fluctuated, peaking at 192 in the week of January 22 and ending the quarter with 111 downloads. No data was provided for weekly active users.
新信長之野望(國際版) from HKBBGL showed a significant increase in weekly revenue, starting from $416 in early February and peaking at $3.3K in mid-March. Weekly downloads were highest at 149 in mid-February but saw no activity in the latter half of the quarter. No data was provided for weekly active users.
Nobunaga's Ambition from KOEI TECMO GAMES CO., LTD. had minimal download activity, peaking at 12 downloads in the week of March 11. There was no revenue or active user data available for this period.
Pocket Sengoku from Shinya Ishizaki saw very low download numbers, with a peak of 12 downloads in the second week of January. There was no revenue or active user data available for this period.
For more detailed insights and analysis, visit Sensor Tower.